<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>selwy's CGPortoflio Gallery</title>
<link>http://selwy.cgsociety.org/gallery/</link>
<description>selwy's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>"for the King"</title>
	<link>http://selwy.cgsociety.org/gallery/717735</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1231788082_small.jpg"><br><br>Hi,<br />
in December I had the honor to make a few models for Lee Perry Smith (http://infinite.cgsociety.org/gallery/). He gave me his basemesh and reference pictures and I did some sculptures and passed them on to Lee again for further shading, lighting, texturing and rendering. To complete this project, I did some personal cloth studies for one of the characters. The rendering turned out a little bit strange… (when I’m looking at it, a part of me is constantly willing to go down into the kitchen and make a sandwich or two…) I was a bit lazy on the clothes, but I preferred snowboarding than sitting in front of my workstation the whole day <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> I wrote a short breakdown on how I did the clothes; nothing special. You can find it in the article section of my website (http://www.selwy.com/category/articles/ ) I have made one part of the robe and the brushes that I have used available for download. Let me know if you should have problems using them. As always, more info about the whole project on www.selwy.com <br />
<br />
Best regards,<br />
Selwy]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 13:21:25 +0000</pubDate>
	</item>
	<item>
	<title>Shari_Clothes</title>
	<link>http://selwy.cgsociety.org/gallery/717730</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1231787741_small.jpg"><br><br>Zbrush screenshot with some clothes...]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 13:15:46 +0000</pubDate>
	</item>
	<item>
	<title>Sasha_Head</title>
	<link>http://selwy.cgsociety.org/gallery/717728</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1231787489_small.jpg"><br><br>Hey, I did this digital sculpture in collaboration with Lee Perry Smith (Infinite)<br />
<br />
http://infinite.cgsociety.org/gallery/<br />
<br />
Go and check his portfolio. He possesses the extraordinary talent to bring these sculptures alive. The way he does texture and light is truly outstanding. It was a great experience to sculpt with his topology mesh as a base.<br />
<br />
As usual I did all the sculpting work in ZBrush. ]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 13:11:32 +0000</pubDate>
	</item>
	<item>
	<title>Sasha_Body</title>
	<link>http://selwy.cgsociety.org/gallery/717727</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1231787370_small.jpg"><br><br>Hey, I did this digital sculpture in collaboration with Lee Perry Smith (Infinite)<br />
<br />
http://infinite.cgsociety.org/gallery/<br />
<br />
Go and check his portfolio. He possesses the extraordinary talent to bring these sculptures alive. The way he does texture and light is truly outstanding. It was a great experience to sculpt with his topology mesh as a base.<br />
<br />
As usual I did all the sculpting work in ZBrush. ]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 13:09:33 +0000</pubDate>
	</item>
	<item>
	<title>Meena_Head</title>
	<link>http://selwy.cgsociety.org/gallery/717724</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1231787203_small.jpg"><br><br>Hey, I did this digital sculpture in collaboration with Lee Perry Smith (Infinite)<br />
<br />
http://infinite.cgsociety.org/gallery/<br />
<br />
Go and check his portfolio. He possesses the extraordinary talent to bring these sculptures alive. The way he does texture and light is truly outstanding. It was a great experience to sculpt with his topology mesh as a base.<br />
<br />
As usual I did all the sculpting work in ZBrush. ]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 13:06:46 +0000</pubDate>
	</item>
	<item>
	<title>Meena_Body</title>
	<link>http://selwy.cgsociety.org/gallery/717723</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1231787050_small.jpg"><br><br>Hey, I did this digital sculpture in collaboration with Lee Perry Smith (Infinite)<br />
<br />
http://infinite.cgsociety.org/gallery/<br />
<br />
Go and check his portfolio. He possesses the extraordinary talent to bring these sculptures alive. The way he does texture and light is truly outstanding. It was a great experience to sculpt with his topology mesh as a base.<br />
<br />
As usual I did all the sculpting work in ZBrush. ]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 13:04:13 +0000</pubDate>
	</item>
	<item>
	<title>Dimension 'J'</title>
	<link>http://selwy.cgsociety.org/gallery/703095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1228151465_small.jpg"><br><br>Hey, I did this digital sculpture in collaboration with Lee Perry Smith (Infinite)<br />
<br />
http://infinite.cgsociety.org/gallery/<br />
<br />
Go and check his portfolio. He possesses the extraordinary talent to bring these sculptures alive. The way he does texture and light is truly outstanding. It was a great experience to sculpt with his topology mesh as a base.<br />
<br />
As usual I did all the sculpting work in ZBrush. <br />
]]>
	</description>
	<pubDate>Mon, 01 Dec 2008 17:11:10 +0000</pubDate>
	</item>
	<item>
	<title>Dimension 'J'</title>
	<link>http://selwy.cgsociety.org/gallery/703090</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1228151062_small.jpg"><br><br>Hey, I did this digital sculpture in collaboration with Lee Perry Smith (Infinite)<br />
<br />
http://infinite.cgsociety.org/gallery/<br />
<br />
Go and check his portfolio. He possesses the extraordinary talent to bring these sculptures alive. The way he does texture and light is truly outstanding. It was a great experience to sculpt with his topology mesh as a base.<br />
<br />
As usual I did all the sculpting work in ZBrush. <br />
]]>
	</description>
	<pubDate>Mon, 01 Dec 2008 17:04:25 +0000</pubDate>
	</item>
	<item>
	<title>Disunion</title>
	<link>http://selwy.cgsociety.org/gallery/702713</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1228078823_small.jpg"><br><br>Hey! This is a personal project I did to stay tuned relating to anatomy and the human body. I did the rendering in 3ds max with Vray based on a midres mesh and a few normal maps. For more info about the sculpting process, check my website: www.selwy.com By the way I want to thank all of you for comments, critics and all the emails I received after the release of my showreel a few weeks ago! Thank you!<br />
<br />
Best regards,<br />
<br />
Selwy]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 21:00:26 +0000</pubDate>
	</item>
	<item>
	<title>Disunion_Screenshot_01</title>
	<link>http://selwy.cgsociety.org/gallery/702716</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1228079249_small.jpg"><br><br>ZBrush screenshot of the model &quot;Haruto&quot;]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 21:07:32 +0000</pubDate>
	</item>
	<item>
	<title>Disunion_Screenshot_02</title>
	<link>http://selwy.cgsociety.org/gallery/702719</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1228079425_small.jpg"><br><br>ZBrush screenshot of the model &quot;Haruto&quot; with tentacle]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 21:10:28 +0000</pubDate>
	</item>
	<item>
	<title>Sebastian Head</title>
	<link>http://selwy.cgsociety.org/gallery/679692</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222660838_small.jpg"><br><br>a character for my Digital Sculpting Reel 2008, build in Zbrush and rendered with Vray in 3ds Max, I would replace the hair when its used for production...]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 04:00:40 +0000</pubDate>
	</item>
	<item>
	<title>Susan_Head</title>
	<link>http://selwy.cgsociety.org/gallery/679715</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222668790_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 06:13:12 +0000</pubDate>
	</item>
	<item>
	<title>Character Naked</title>
	<link>http://selwy.cgsociety.org/gallery/679708</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1223031853_small.jpg"><br><br>Three models that I used in my Digital Sculpting Reel 2008. I was inspired by some old movie classics. Again, modeling done in Zbrush and rendered with Vray in 3ds Max. For further information please visit www.selwy.com (sketches, concept drawings, ZBrush screenshots...)]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 05:47:51 +0000</pubDate>
	</item>
	<item>
	<title>Susan Comp</title>
	<link>http://selwy.cgsociety.org/gallery/679716</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222669004_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 06:16:48 +0000</pubDate>
	</item>
	<item>
	<title>Converse</title>
	<link>http://selwy.cgsociety.org/gallery/679747</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222675189_small.jpg"><br><br>shoes for Susan]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 07:59:52 +0000</pubDate>
	</item>
	<item>
	<title>Character Comp</title>
	<link>http://selwy.cgsociety.org/gallery/679714</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222668637_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 06:10:40 +0000</pubDate>
	</item>
	<item>
	<title>John ZBrush Screenshot</title>
	<link>http://selwy.cgsociety.org/gallery/679722</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222670329_small.jpg"><br><br>John Zbrush screenshot on hightest subdivision level]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 06:38:51 +0000</pubDate>
	</item>
	<item>
	<title>John Head</title>
	<link>http://selwy.cgsociety.org/gallery/679741</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222673432_small.jpg"><br><br>John Zbrush screenshot on hightest subdivision level ]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 07:30:35 +0000</pubDate>
	</item>
	<item>
	<title>Arthur</title>
	<link>http://selwy.cgsociety.org/gallery/679742</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222673822_small.jpg"><br><br>I’m giving away one of my first Zbrush sculpture. It was though as a training sculpture and so it’s far away from finished. You can download the Zbrush file with all subdivision layers and subtools included. Feel free to finish him, correct all the anatomical issues and add one or more additional subdivision layers for further detailing. On the model I used my standard speed sculpt base mesh. So a lot of stretching and pinching is going on and without retopologizing the basemesh you can’t use it for animation or even proper UVmapping. But you can do this easily with the Zbrush inbuilt retopo tool or any other 3d package. If you should come up with something decent, feel free to send the new mesh back to me <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> <br />
<br />
http://www.selwy.com/2008/download-free-model-arthur/<br />
<br />
<img src="http://www.selwy.com/freemodels/arthur/Arthur_Basemesh.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.selwy.com/freemodels/arthur/Arthur_Arm.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.selwy.com/freemodels/arthur/Arthur_Hand.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.selwy.com/freemodels/arthur/Arthur_Foot.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.selwy.com/freemodels/arthur/Arthur_Truncus.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 07:37:05 +0000</pubDate>
	</item>
	<item>
	<title>Male 01</title>
	<link>http://selwy.cgsociety.org/gallery/679753</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222676193_small.jpg"><br><br>speed sculpting: complete figure male]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 08:16:38 +0000</pubDate>
	</item>
	<item>
	<title>Ed</title>
	<link>http://selwy.cgsociety.org/gallery/679717</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222669620_small.jpg"><br><br>I restart drawing! For further information please visit www.selwy.com]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 06:27:03 +0000</pubDate>
	</item>
	<item>
	<title>Sebstian</title>
	<link>http://selwy.cgsociety.org/gallery/679719</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222669853_small.jpg"><br><br>Charcoal]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 06:30:56 +0000</pubDate>
	</item>
	<item>
	<title>Arcadia</title>
	<link>http://selwy.cgsociety.org/gallery/257325</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g40/180540/180540_1222669422_small.jpg"><br><br>inspired by Nicolas Possin (1594 - 1665), a famous french artist. Feel free to interpret <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
details on: http://www.selwy.com<br />
]]>
	</description>
	<pubDate>Sun, 10 Jul 2005 17:57:00 +0000</pubDate>
	</item>
	<item>
	<title>The Soloist</title>
	<link>http://selwy.cgsociety.org/gallery/325562</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/180540/180540_1141672699_small.jpg"><br><br>This is one of my first 3d &quot;tryouts&quot;. It's nothing to write home about <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> Modeling in 3ds Max and rendered with the good old scanline renderer. For some details visit www.selwy.com]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 12:50:27 +0000</pubDate>
	</item>
	<item>
	<title>Honigglas</title>
	<link>http://selwy.cgsociety.org/gallery/325792</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/180540/180540_1141673074_small.jpg"><br><br>modeling in 3ds max and rendered with vray. one direct light to for overall illumination and to create caustics. color-correction in photoshop]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 19:24:35 +0000</pubDate>
	</item>
	<item>
	<title>Bern</title>
	<link>http://selwy.cgsociety.org/gallery/325803</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/180540/180540_1141673552_small.jpg"><br><br>modeling in 3ds max, rendered with vray]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 19:32:45 +0000</pubDate>
	</item>
</channel>
</rss>
